Saturday, 11 April 2015

Project updates

So, once again, it's been several months since my last post.

Here's what's new:

> I've begun working intensively on a new project called GangOS, more on that below.
> I've begun looking into web development more seriously, learning the ins and outs of CSS and JavaScript
> I bought a Raspberry Pi (Model 2), made a nifty little lego case for it, and am currently using it as my work computer, as it's 0.9GHz CPU and 1GB of RAM is more than enough for web development
> I've declared Debian as my new favourite Linux distro (taking over from CentOS). This is largely due to using Raspbian, which is an ARM optimized fork of Debian, designed specifically for the RPi,
> Thinking of eventually turning my RPi into a custom Laptop using a Phone battery pack peripheral and a small portable monitor
> Started learning Python, this is also thanks to the introduction of the RPi

So that's about it since the last post, now for a more detailed analysis.

GangOS:

GangOS is a project I've become very involved with recently, by far my best C# project to date.
In short, it is a 3rd party utility tool for the game "Gangs of Space"

Gangs Of Space:
Gangs of space is a game developed by french duo LittleBigMMO.
It is a top down bullet hell style arcade shooter MMO developed with Unity. It combines the sandbox and exploration aspects of games like EVE Online with the bullet hell, arcade shooter gameplay of games like Realm of the Mad God.

It also includes an API, inspired by EVE Online's own API.

In EVE Online, there is a HTTP API that allows websites and applications to fetch data about players in game. It's useful as there's information in the API that should be accessible everywhere, such as skill training.

Gangs Of Space also has an API, however unlike EVE's, it is a Read/Write API.
This means that, as well as fetching data from the API, you can also push date to the API. In short, the API allows external sites and programs to perform some in game actions, such as sending messages and (in the future) handling market orders, research and manufacturing.

The idea behind this API is that players who spend most of their time researching, manufacturing or playing the market don't even have to install the game, and can instead use a 3rd party website, desktop app or even phone app to handle all their in game interactions.

Back to GangOS.

GangOS is a desktop app that uses this API in a similar way to EVEMon. The idea is that it will fetch and display all information the API provides in a user friendly way, as well as utilizing the write aspect of the API when it is implemented.

The Gangs of Space API uses JSON data formatting and HTTP requests, so this was my first real experience in working with JSON data, excluding the use of the Twitch API in SaiyanBot.

It also uses WinForms in a more indepth way, doing some fancy UI magic to make it actually usable.

The source for GangOS so far can be found here.



Web Development:
In my last post, I mentioned MinMax Gaming, a website I was working on.

Since then, I've complete restarted it from scratch, and am now making steady progress.

Not much to say here yet, but I'll make a post when it's all finished and ready for use.

Anyway, that's pretty much it in terms of updates.
I'll try to be slightly more frequent in blog posts, but I'd estimate it'll be around 1 per month at best.


Tuesday, 6 January 2015

Many updates

Hey guys,

Today I have a few topics to talk about, so this might be a fairly lengthy post.

Firstly, SaiyanBot, the Twitch Chat bot I was making for a streamer friend, is now live.
Aside from 1 or 2 VERY minor bugs (spelling errors, etc) it seems to be running perfectly smoothly.
You can check it out over at natsuma's channel (http;//twitch.tv/natsuma_z)

Secondly, ChatSharp development continues, I've begun adding a channel which functions as a MUD (Text based MMO) however, whilst this is very possible and would work, I feel like the MUD should be separate, as then it can have it's own specialized client.

The download link for ChatSharp updates automatically, however I can't guarantee that the server will be up at any given time. It's usually running, but I don't check the server that often, and if it crashes, it crashes.

Thirdly, I want to discuss a fairly important issue; Dropping projects.

As some of you may have gathered at this point, I have a tendancy to start and abandon projects quite quickly, here's a short list of SOME of the projects I've done this with since starting this blog:
Fantasy Reborn - A Spiritual Sequel to Fantasy Online (to be fair, i dropped this because another team were already doing it)

Awesome RPG - The worst RPG in history (Seriously, I didn't even know how to multithread)

Pandaz! - The worst Online game in history ('nuff said)

UKZilla Minecraft Creative - A creative mc server that ran on and off for about a year, before dying out in october.

Spectrum Music - A music promotion channel, I paused activity on the channel while I worked on "upgrading" to a full blown music label, however a lack of investors blew this out of the water

Learning Unity - I got bored of learning how to use Unity

Learning UDK - I also got bored of learning how to use Unreal Engine

Making literally anything in game maker - To be fair this one's pretty justified, the only remotely decent game I've ever seen come out of Game Maker is Risk of Rain, and that one took a whole team several months.

Now hete's a list of projects I've COMPLETED since starting this blog:

SaiyanBot.

Yep, that's it.


This habit of dropping projects all the time is getting out of hand, so from now on, I'm going to be sticking to the following projects:

ChatSharp
That MUD game I'm working on
Shuriken Hosting - I'm starting a hosting business, I've already spent around $400 on it, won't be dropping that any time soon
MinMax Gaming - A gaming forum I setup, need to advertise it some time (http://minmaxgaming.net/forum)

These will be my primary projects for a while.

Finally, the last topic I want to discuss today: Game Design.

I'm going to be posting some Game Design posts in here soon, these are different than what I usually post in that Game Design, unlike Game Development, is about the story, layout and progression of the game, rather than actually making it.
The designers of a game are the ones who write all the quests, decide where NPCs go, draw out the layouts of areas etc etc.

So yeah, expect that soon.

Until then, don't eat your parents!